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511
In macOS Mojave, Apple has extended its Continuity features so that now you can use your iPhone or iPad's camera to take a photo or scan a document, and it will be immediately available on your Mac.


Continuity Camera works in several native Mac apps, including Pages, Keynote, and TextEdit. The following steps explain how to use it. Bear in mind that both your iOS device and your Mac need to be logged into the same Apple ID for this feature to work.

How to Add a Photo Using Continuity Camera

  • Launch the app that you want to import a photo into.
  • Open an existing project or document, or create a new one.
  • Right-click (or Ctrl-click) the location where you want to insert the photo.

  • In the contextual menu, click Take Photo under the name of the iOS device that you want to use.
  • Take the photo on your iPhone or iPad.
  • Tap Use Photo on your iOS device, and the image will appear in the open project or document on your Mac.

How to Scan a Document Using Continuity Camera

  • Launch the app you want to use and open a project or document, or create a new one.
  • Right-click (or Ctrl-click) the space where you want to insert the captured document.
  • In the contextual menu, click Scan Document under the name of the iOS device that you want to use.
  • Using your iPhone or iPad's camera, frame the document in the onscreen viewfinder. The document should turn yellow and scan automatically. You can repeat this step to scan several documents if desired.
  • Tap Save on your iOS device, and your scanned documents will be inserted into the open project or document on your Mac.
Related Roundup: macOS Mojave

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512
Newton Mail today announced a new feature for its iOS mail app called "Recap," aimed at resurfacing conversations that are awaiting your reply or that need to be followed up. Recap covers not only basic text response prompts, but emails that include upcoming due dates, reminders, and more in an effort to ensure you don't miss any important threads.

The company explains that this works through an early morning notification every day relating to the mail that the app thinks is recap-worthy, marked with a blue dot in the new Recap section. You can swipe to dismiss those you might have already responded to, or don't need to respond to, or choose for them to resurface later.


Newton promises that Recap only shows "the most relevant conversations that you need to look at," meaning they go away automatically when they're dealt with or simply disappear after a few days of non-responsiveness.
   Recap doesn’t meddle with your workflow, instead complements it in a subtle yet effective manner. It gives you enough time to take care of the mails yourself and reminds you only if it looks like you have missed them (unless the mail has dates mentioned that you shouldn't miss). Recap is only available for English users at the moment, and it won't be on the Newton Mail app for iPad yet, but the company says to expect that down the line. The update is also bringing Newton out of its introductory price ($4.99 per month or $49.99 per year) and going forward the service will cost $9.99 per month or $99.99 per year (existing subscribers will retain their current price).

Recap follows Newton Mail's last feature addition in May, called "True Inbox," which automatically places any sent mail at the top of your Inbox. This happens even if the recipient has yet to respond to your message and in effect treats each email conversation like a threaded messaging app, marking the company's attempt to make the "Sent" folder obsolete.

Tag: Newton

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513
ColorWare this week released custom-painted AirPods with a classic Macintosh design, including a beige finish with faux vents and a six-color rainbow pairing button reminiscent of Apple's logo between 1977 and 1998.


The limited edition AirPods Retro, as they are called, are inspired by the Apple IIe, which actually predates the original Macintosh by a year, but the computers shared a similar design with an iconic Pantone 453 finish.

ColorWare purchases the AirPods directly from Apple, applies the custom paint job to both the AirPods and their charging case, and then repackages them in Apple's original box with a Lightning to USB cable and documentation.

The company doesn't currently offer after-the-fact customization of used AirPods, so if you already own a pair, you're out of luck.

While the AirPods Retro have a unique design, they come at a steep cost of $399, more than double Apple's standard $159 price. Also be prepared to wait a bit, as shipping is estimated to take 3-4 weeks depending on the destination.

Keep in mind that Apple is expected to release second-generation AirPods with "Hey Siri" support at its usual September event, alongside new iPhones and its AirPower charging mat, so it may be best to hold off on these.

ColorWare also sells AirPods in limited edition Space Gray for $349 and dozens of other colors for $299. Prices are based on U.S. dollars.

Related Roundup: AirPods
Tag: ColorWare
Buyer's Guide: AirPods (Caution)

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514
Tap is a hand-worn, futuristic replacement for a keyboard, mouse, and game controller that connects to iPhones and iPads, Macs, and PCs, and other devices using Bluetooth.

Tap fits over your fingers and can be used on any surface, meaning you can do away with a traditional desk, but mastering its use takes some intensive practice that may turn some people away.


Design


Tap is meant to be worn on the left or right hand, with an adjustable ring for each finger. There's a flexible rubber material for the front of each finger (plus a sensor for detecting movement), with each finger connected via a soft woven cord.

The thumb piece of the Tap is the largest of the bunch and houses most of the electronics, while the adjustable rings for the other fingers are smaller. Tap is meant to fit snugly at the bottom of your fingers, where you would wear a ring. Side note: You're probably going to have to take off rings to wear the Tap because of the way that it fits.


The woven cord that is between each ring can be pulled tighter or looser, so it's able to fit a range of fingers. Tap comes in small and large sizes, and will fit many hand sizes.


I have small hands and with the small-sized tap, I was able to adjust the Tap to fit well on all of my fingers. Given that it fits my small hand, it should fit older children and adults alike.


Tap is comfortable to wear, even for longer periods of time, and I didn't experience any discomfort when using it, aside from some mild cramping from holding my hand in a position it isn't used to while I learned the Taps to create letters.

The Tap keyboard ships with a nicely designed carrying case that also doubles as a charger that powers the Tap over a micro-USB connection. Battery life in my experience was decent, and I only needed to charge once or twice a week even using it for a couple hours a day.


To charge the Tap, the thumb piece fits onto an inductive charger, while the other finger rings fit neatly onto ring-shaped holders within the case. Everything closes up magnetically for easy travel.


Functionality


Tap is in no way like a traditional keyboard, and learning to use it takes a lot of practice. It's an entirely new input method that correlates different combinations of finger taps with letters and numbers of the alphabet.

For example, a single tap of the thumb creates an A, while a tap of the index finger is makes an E. Tapping the middle finger creates an I, tapping the ring finger makes an O, and tapping the pinky finger makes a U.

An "N" gesture, which is a tap of the thumb and index finger.
Other letters are input through increasingly difficult tapping combinations that I've found hard to master. To type a K, for example, you tap your thumb and your ring finger, while a B is input using a tap of the index finger and the pinky.

There are some tap letter combinations that I'm not physically able to do. I can't tap my middle finger and my pinky finger without my ring finger. I'm not sure if this is something that I'd be able to learn with time, but I don't think so. I also can't make the Vulcan salute, so I clearly have less finger dexterity than some people and others may not run into this issue.

A "K" gesture, which is a tap of the ring finger and thumb
I'm not the only one with issues using the Tap with letters that involve the ring finger, because for all of the tricky ring finger letters, there are alternates. I can, for example, create a J by tapping my middle finger twice, a Z by tapping my thumb and pinky, or an A by double tapping my thumb.  

Tap's founder demos how to type with the Tap.
Punctuation and numbers are also built into the tap, with punctuation generally done through a double tap of a standard letter. A single tap of the index and ring finger together, for example, creates an M, but a double tap makes a comma. A single tap of the index finger makes an e, but a double tap makes an exclamation point.

As for numbers, you tap your middle, ring, and pinky fingers to enter number mode, and then the first five numbers correspond to the thumb, index finger, middle finger, ring finger, and pinky. A six is the thumb and the pinky together, a seven is the index finger and the pinky together, and so on. An eight, a gesture that I will never master, is the middle finger and the pinky finger. Unfortunately, there are no default replacements for difficult number gestures.

The TapGenius app showing progress on learning numbers
Using this device requires a full range of hand motion and a good bit of dexterity, so as far as accessibility goes, it's probably not suitable for people with a limited range of motion. For those with low vision, though, the Tap has the potential to be valuable because it's entirely based on finger taps.


Learning to Use the Tap


There's an iOS app, TapGenius, that's designed to teach you the finger movements for each letter and number, as well as how to use the Tap as a replacement for a mouse or gaming controller.

TapGenius walks you through the different taps a few letters at a time with several rounds of practice to help you master them. I thought the TapGenius app was smartly designed, easy to use, and fantastic at teaching me how to use the Tap.


To be honest, when I first started practicing with the Tap, I thought that it would take a lot longer (like weeks) to learn than it did. I was impressed with how fast I was able to pick it up and how well I remembered the tap gestures from day to day. Memorizing 26 gestures along with the gestures for symbols and numbers sounded like a daunting task, but it wasn't.


You're technically supposed to be able to learn all the taps in about an hour, but it took longer for me. I spent 30 to 45 minutes a day for four days before I got through the entire tutorial system and learned the taps for letters, numbers, and common punctuation. Thanks to iOS 12's Screen Time feature, I know that it took me just under three hours.

One of the TapGenius tutorials
I learned the Tap in increments of 30 minutes or so because I did sometimes get frustrated with the more complicated gestures, but I looked forward to the practice sessions every day because the TapGenius app is kind of fun. I kept practicing after learning the letters, but it's still a slow process.

At this point in time, I can do all of the taps for all of the letters, but I can't do all of them well. Learning the Tap is easy, but I think mastering it is going to be a much, much longer process. I can write with the Tap Keyboard, but it is a slow and tedious process and using the different taps without thinking about what I'm doing for each and every letter is going to take time.

Customizing Tap


Just recently, Tap Systems announced a new TapMapper tool, which is designed to let Tap users create their own custom layouts and TapMaps that can be loaded on the Tap or shared with other Tap users.

The interface for making a Tap map.
TapMapper supports mappings for different languages, keybinds for games, triggers for controlling devices, shortcuts for coders, and custom inputs for enterprise apps, all of which is going to let the Tap do more than before.


Creating a custom mapping for the Tap can be done on the TapMapper website, and it doesn't require coding experience. TapMapper supports mapping keystrokes and hotkeys to single taps, double taps, triple taps, and taps combined with shift and switch.

I haven't delved into this because it's not for beginning Tap users, but it's a nice option to have for advanced Tap users.

Tap on iOS


The Tap works as a keyboard replacement just like any other Bluetooth keyboard that you might connect to an iPhone or an iPad, so you can use it for any text input, such as emails, Notes, messages, and more once you've learned all the letters, numbers, and punctuation.

The TapManager app.
In addition to the TapManager app for iOS to manage the Tap, check battery level, changing hands, and other management features, and the app for learning to use the Tap, there are several games that you can download to use with the Tap.


On iOS, the Tap can be used a game controller in addition to a keyboard replacement, but game developers have to build in the functionality, so it's all Tap-made games that work with the Tap.

Tap Bunny demo from Tap's founder
There's a game called TapLoops, where you need to clear rows of circles by using different taps, and TapChase, where you control an character in an endless runner and use taps to jump, dash, shoot, shield, and more. In TapBunny, the hardest of the bunch, you need to use different taps to guide a bunny through a maze, controlling the bunny's jumps through taps.

Tap on Mac


Tap can be connected to a Mac like any other Bluetooth keyboard, but there are no Tap-specific apps on the Mac. You can use it to type as you normally would so long as you have all of the different taps memorized.

On the Mac, the Tap can be used in place of a mouse, but I gave up on this after about an hour of trying to use it. It's not a comfortable way to use mouse gestures in lieu of a trackpad or a traditional mouse, and I just couldn't get the accuracy down even after several attempts.


Using the Tap as a mouse requires your thumb (and the larger thumb Tap) to be in contact with a hard surface, and you drag the thumb piece around as you would a mouse. Clicking is done with various finger taps. For example, a single click is a tap with the index finger, while a right click is a tap with the middle finger.

Scrolling is done by tapping the ring finger or the pinky, while drag and drop can be done with the index finger and the middle finger.


It didn't matter how I adjusted the mouse sensitivity, using the Tap as a mouse was uncomfortable, imprecise, and frustrating, plus leaving mouse mode on would occasionally interfere with keyboard mode, so I just turned it off all together.

With Tap on Mac combined with Tap maps, custom maps for games like Fortnite can be created, as seen in the Fortnite demo video below.


Tap Issues


At this point, I know all of the gestures to make a particular letter, and with a few notable exceptions, I'm decent at executing them. Unfortunately, the Tap isn't always decent at recognizing them. There are instances where I am definitely using the right taps, but it's not detecting the proper letter.

I don't know if this is a Tap issue, an issue with how I happen to be holding my hand, a failure to do the gesture in exactly the way the Tap wants, or something else, but it's definitely a frustration I've noticed.

In videos, Tap is demonstrated on both hard and soft surfaces, like a leg. I'm not sure if using Tap on soft surfaces is something that comes with practice, but I had a much harder time using it on a malleable surface than on a tabletop. On a soft surface, it wouldn't register certain gestures or it would misread them, but it's entirely possible that soft surfaces need to be adapted to much like learning the Tap in the first place.


I never was able to successfully or reliably use the Tap on a non-hard surface though, even after good two weeks of practice.

All of the Tap apps need updating and have rather poor interfaces. The TapGenius app, for example, hasn't been updated for the iPhone X, and some features of TapGenius (word per minute count) don't work for me on iPhone. TapGenius was, overall, still a great learning tool, though.


The games were a nice proof of concept, but nothing that I'd spend more than a few minutes playing. As far as the Tap apps go, the games had the best design for sure, especially Tap Loops.

Bottom Line


The average person probably isn't looking to replace their current device keyboard with a wearable option that's somewhat inconvenient, difficult to master, and slower to type with, so the Tap is definitely a niche product.

People who like unique keyboard setups, those interested in new technology, and people delving into wearable computing may want to take a look at the Tap, because this may be how we're all going to be interfacing with our devices when wearable computing options like AR headsets become more common.


In a world where wearable computing is the norm, a gesture-based solution like the Tap has the potential to offer more utility and convenience than a tethered hardware option. Right now, though, the Tap is something of a novelty and it's not a necessity for our devices with clear built-in hardware-based control methods. The exception, of course, is when it comes to accessibility -- for people with low vision, the Tap could be an appealing keyboard alternative.

The Tap is not without problems, including its frustrating mouse mode, its trouble with soft surfaces, and its penchant for getting some letters wrong, but these are software issues, not hardware issues, and can likely be worked out as the Tap matures.


I enjoyed learning to use the Tap thanks to the clever tutorial software, but I can tell that it's going to take me a lot more practice to type even a third as fast as I can with a traditional Mac keyboard. And, honestly, I don't think I'll ever reach Mac-like typing speeds (80-100WPM), but some people can type at speeds up to 60 words per minute.


For anyone interested in trying the Tap, it's worth noting that a good amount of hand dexterity is required. I'm still learning to master certain gestures because my fingers just don't work that way (I have no motor problems), and I can't quite tell if that's something that will improve with more practice.

Tap is difficult to recommend to the average person because of its learning curve (plan to spend weeks, if not months mastering it) and its price point ($180), but I think it's absolutely going to appeal to some people out there, and it's definitely an intriguing piece of tech for those who like novel products.

How to Buy


The Tap can be purchased from the Tap website for $179.
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515
Apple today seeded the second beta of an upcoming macOS Mojave update to its public beta testing group, one week after seeding the first macOS Mojave public beta. Today's second public beta is the same as the third developer beta, released earlier this week.

Beta testers who have signed up for Apple's beta testing program will be able to download the macOS Mojave beta through the Software Update mechanism in the Mac App Store. Subsequent betas are installed in a different way, using the Software Update icon in System Preferences.


Those who want to be a part of Apple's beta testing program can sign up to participate through the beta testing website, which gives users access to iOS, macOS, and tvOS betas.

Potential beta testers should make a full Time Machine backup before installing macOS Mojave, and it should not be installed on a primary machine because betas are unstable and often have many bugs.

macOS Mojave's main new feature is a systemwide Dark Mode, which gives Mac users a new way to view the operating system. A revamped Mac App Store makes it easier than ever to discover great apps, while Dynamic Desktops give you wallpapers that subtly change throughout the day.

An improved Finder window with Gallery View, Sidebar, Quick Look, and Quick Actions makes it easier to manipulate, edit, and organize your files, while Desktop Stacks organizes all of the files on your desktop.


The Apple News, Stocks, Home, and Voice Memos apps have made their way to the Mac in Mojave, and for the first time, you can use Siri on Mac to control HomeKit products. Group FaceTime, an iOS 12 feature, is also available in Mojave and lets you chat with up to 32 people at one time.

Apple is keeping your data safer than ever with new security and privacy improvements, and Safari in macOS Mojave makes it much easier to track you through share/like buttons and via your system configuration.

macOS Mojave is compatible with 2015 and newer MacBooks, 2012 and newer MacBook Air, MacBook Pro, Mac mini, and iMac models, the 2017 iMac Pro, and Mac Pro models from late 2013 and mid-2010 and mid-2012 models with Metal-capable GPUs.

Mojave will be available in a beta capacity for the next several months so Apple can work out bugs ahead of a fall release.

Related Roundup: macOS Mojave

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516
For this week's giveaway, we've teamed up with V-Moda to offer MacRumors readers a chance to win a set of Crossfade 2 Wireless headphones.

Priced starting at $330, the Crossfade Wireless headphones fit over the ear with memory foam ear cushions for comfort even when listening for long periods of time. The hexagon shape is designed to reduce force on the head and ears while minimizing gap for a solid fit, and the steel frame is durable and comfortable.


There are built-in "V-Port" vents that allow for air circulation when working out or using the Crossfade on stage or in other warm environments. Passive noise isolation features are included to cut down on unwanted ambient sounds.


Inside, the Crossfade 2 features 50mm dual-diaphragm drivers engineered in Japan, which V-Moda says separates bass from bleeding into mids and highs for "extraordinary sound quality."

According to V-Moda, the Crossfade 2 headphones have been instrument engineer verified, offering clean deep bass, lifelike vocals, and clear cymbals.


The Crossfade 2 can connect to an iPhone via Bluetooth, but there's also an option for a wired connection so it's versatile and will work with all of your devices. When connected wirelessly, the Crossfade 2 offers 14 hours of wireless listening.

Multitasking functionality lets the headphones pair to two devices at one time, such as an iPhone and a Mac with easy switching between the two, and there's a built-in microphone for use with gaming or phone calls.


Though full-sized over-ear headphones, Crossfade 2 offers a built-in hinge mechanism that allows them to fold up into a small exoskeleton case when traveling.


The Crossfade 2 is available in Black Matte, White Matte, and Rose Gold, with the Rose Gold version offering Qualcomm's aptX audio codec for improved sound over Bluetooth. All three offer the V-Moda Vamp AMP/DAC technology.


We have two sets of the Crossfade 2 to give away to MacRumors readers. To enter to win the giveaway, use the Rafflecopter widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winners and send the prizes. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years or older and Canadian residents (excluding Quebec) who have reached the age of majority in their province or territory are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

a Rafflecopter giveawayThe contest will run from today (July 6) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on July 13. The winners will be chosen randomly on July 13 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen.

Tag: giveaway

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517
Arizona-based speech recognition technology company AVRS, short for Advanced Voice Recognition Systems, Inc., has filed a lawsuit against Apple this week, accusing the iPhone maker of infringing on one of its patents with its virtual assistant Siri, according to court documents obtained by MacRumors.


The asserted patent is U.S. Patent No. 7,558,730, titled "Speech recognition and transcription among users having heterogeneous protocols." It was initially filed in 2001 but abandoned, refiled in 2007, and granted in 2009. Siri was first introduced alongside the iPhone 4s in October 2011.

The complaint is very exhaustive and technical, but in simple terms, AVRS believes Siri's ability to process voice commands across multiple protocols and operating systems, such as iOS and macOS, infringes on its patented technology.

AVRS claims that Apple has been aware of the patent since at least 2013, and that Apple has cited it at least 77 times in its other speech recognition patents and in other litigation. AVRS says it also sent Apple correspondence in 2015, but to no avail, as Apple allegedly continues its willful infringement to present day.

AVRS has demanded a jury trial in Arizona district court, where it is seeking damages from Apple, in an amount no less than a reasonable royalty.

AVRS says its speech recognition software was first introduced in 1994, but it does not appear to offer any products or services that incorporate its patented technologies on its website, so it is more than likely a non-practicing entity.

"Our portfolio of intellectual property is the foundation of our business model," the company's website acknowledges.
  Advanced Voice Recognition Systems v. Apple by MacRumors on Scribd


Apple has yet to formally respond to the complaint.

Tags: lawsuit, Siri, patent

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518
One of the new features in iOS 12 is an augmented reality app called Measure, which Apple has designed to make it easier for you to measure various real-world objects using 3D spatial detection techniques.


  • Open up the Measure app.
  • Follow the on-screen instructions and move your iPhone around the room so that it can get the dimensions of various objects.
        
  • Once it's calibrated, denoted by a white dot in a circle, you're ready to start measuring.
  • To take a measurement, line the white dot up with the corner of an object and then press the "+ button to create an anchor point.
  • From the anchor point, pan the iPhone over to the other edge of the object.
        
  • Press the "+" button again to get the final measurement of the line.
You can continue using this method to get the full dimensions of different objects in your room, with the ability to set multiple anchor points if desired.

Haptic feedback is included in the Measure app, so you'll feel little haptic taps whenever you set an anchor point, for physical feedback. Haptic taps are also included whenever the app detects an obvious stopping point for a measurement, such as the end of a wall.

To clear your anchor points and start over at any time, tap the "Clear" button.


Once all of your measurements are in place, tap the white camera button to take a photo that displays all of the measurements overlaid on the object you're measuring.


You can also tap on the arrow of one of the measurements to get a pop up with the current readings that you can copy and paste into another app like Messages or Notes.

Measurement Automatic Detection


For certain square-shaped objects that the Measure app detects, the detection of the dimensions will be automatic. To get an automatic measurement, choose a square or rectangular object and hold the iPhone in front of it.


If it's going to take an automatic measurement, you'll see a yellow square appear, which you can then tap to get dimensions. If it's not going to do automatic detection, you're going to need to use the tap method to draw individual lines.

Accuracy


The accuracy of the Measure app depends heavily on the precision of where the end points are placed, so there's room for error.

It's great for quick measurements to get an idea of size, but where precise measurements are required, it's probably best to double check with a physical measuring method.

Level Feature


In iOS 12, the Measure app is also home to the Level feature that lets you use the iPhone to detect whether a surface is level. Prior to iOS 12, the Level feature was in the Compass app, so it's not new, just relocated.


To use it, tap over to the level portion of the app, which is located at the bottom. Hold the iPhone in either portrait or landscape orientation with no case and balance it on an object such as a picture frame to get a reading.

If you tap the screen when using the level app, you can set a 0 degree reference angle to make measurements from, and laying the iPhone flat allows it to be used as a bubble level.

Related Roundup: iOS 12

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519
Front page / samsung-galaxy-s4-tipped
« on: November 03, 2012, 10:44:56 PM »
[ATTACH]4950[/ATTACH]


Samsung Electronics is one of the leading Android smartphone manufacturers to challenge the likes of iOS creator Apple and other smartphone heavyweights in the market including Nokia, Sony and HTC with its latest flagship device – Samsung Galaxy S3.

However, now the South Korean giant seems to be in the spotlight again for the successor of Galaxy S3 – the Samsung Galaxy S4, which is scheduled to hit global stores in February 2013. Reportedly, Samsung has begun production of the application processor that will power its next-generation flagship device.

If rumors are to be believed, the next-generation flagship smartphone is said to be unveiled at a European technology expo this winter, company officials and local parts suppliers, according to the latest Korea Times.

As per the report, Galaxy S4 is expected to be released during the first half of 2013, featuring the first-ever “system-on-a-chip.” The rumored redesigned chip will be a quad-core processor based on the Cortex-A15 design. According to Digital Daily, the new processor is currently codenamed “Adonis.”

The term “Adonis” is derived from a Greek mythological figure that was known to be beautiful and youthful. Samsung chose this word to describe the high performance of the device.

The first rumors related to Samsung Galaxy S4 emerged in the tech media world in mid-September when the Korea Times reported that the phone would debut at a European technology expo this winter.

“Samsung is ready to unveil the next Galaxy smartphone – the Galaxy S4 – at early next year’s Mobile World Congress (MWC) in the Spanish city of Barcelona,” a Samsung official who remained unnamed said to the Korean news source.

Further, speculations hacve suggested that Galaxy S4 will be Samsung’s “most powerful” smartphone and will land with enhanced hardware and software features to compete in the aggressive smartphone market. Adding to that, executives from Samsung’s parts suppliers said the handset will “definitely use” LTE networks.

Ongoing rumors also have predicted that Samsung Galaxy S4 will be uncovered by the South Korean giant boasting a larger display than Galaxy S3, which will be around 5-inch OLED display.

Meanwhile reports have also claimed that Galaxy S4 will be offered in 16GB, 32 GB, 64GB and even 128 GB variant and will also come packed with 3GB RAM, 3,200 mAh battery, and a Skype-ready 1.9 megapixel front-facing camera.

However, the anticipated price of the successor of Galaxy S3 still remains a mystery.



Sent from my iPhone4s using Tapatalk

520
Apple IPhone software / Downgrade iphone 3gs baseband
« on: October 12, 2012, 01:32:46 PM »
Step 1: Download the latest version of Redsn0w, which is 0.9.15b1 (Windows/Mac), make sure that you have the correct version of said tool for your operating system.

Step 2: Unzip the contents of the downloaded compressed file and save to a familiar location on your PC or Mac.

Step 3: Download the IPSW file of iOS which is currently running on your device, from this link Download for IPSW 6.0 download from this link IPSW 6.0. Once downloaded and saved to a safe location, move to the next step.
You can check which version of iOS you are running by going to Settings > General > About > Version.

Step 4: Launch Redsn0w and click on the Extras button on screen.


Step 5: Now click on the Select IPSW option. Point Redsn0w towards the IPSW file which you downloaded in Step 3. If you’re already running iOS 5.1.1, then point it towards that said firmware and so on. Click on Open when you’ve found the required IPSW.


Step 6: Redsn0w will now ask you whether if you have an older bootrom iPhone 3GS or a new one, read the on-screen instructions very, very carefully before you proceed, as it may potentially lead to the loss of data on your device, or may even brick your device’s radio for good.

Step 7: Now go back to the main screen of Redsn0w and click on the Jailbreak option. After preparing the jailbreak data – which takes a little while – you will be presented to a set of different options.

Step 8: Simply check the Downgrade from iPad baseband and Install Cydia options and click Next. If you’re already jailbroken and have Cydia installed then you do not have to check the Install Cydia option.

Step 9: At this point, make sure your device is powered off and unplugged. Read the on-screen instructions on how to put your device in DFU mode, don’t worry it might take a couple of tries to get it right. Once you’re ready, click Next.

Step 10: When you’re into DFU mode, Redsn0w will do it’s thing and proceed with the downgrade of your baseband, don’t be alarmed as this step might take a while, so be patient. And best of all; do not touch your device during the whole downgrade process.

Step 11: If you followed the steps correctly, your iPhone will reboot and will be on the unlockable 05.13.04 baseband. Simply launch Cydia and use the latest version of Ultrasn0w to unlock your device.
So there you have it, an unexpected but extremely welcome addition to the Redsn0w feature list. For those who are confused as to what baseband to actually downgrade to, MuscleNerd himself has specified that he believes 05.13.04 would be a very good choice thanks to the availability of of an Ultrasn0w unlock and fully functional GPS capabilities.

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Apple IPhone software / jailbreak iOS 5.1.1 with DFU mode
« on: September 19, 2012, 04:40:12 PM »

As promised, here is the follow up tutorial for performing an untethered jailbreak on iOS 5.1.1 using the traditional DFU method. This tutorial is for the latest version of RedSn0w 0.9.12b1, and only works with A4 devices and below (A5 devices are not compatible with this method).
In most cases you should use the Non-DFU method for jailbreaking your devices, even if it’s an A4 device. The exception comes if you have a lot of media stored on your A4 device or below. If you have a lot of media on your device, the iPhone Dev Team advises that this traditional method for jailbreaking may be a best practice due to iCloud syncing issues.
Take a look inside for the full walkthrough…

 [ame=http://www.youtube.com/watch?v=LA8mNGaty9E]http://www.youtube.com/watch?v=LA8mNGaty9E[/ame]
Note: Again, this works with A4 devices or below only.
Step 1: Connect your A4 device or below to your computer.
Step 2: Place the device into DFU mode.
Step 3: Download RedSn0w 0.9.12b1 and run.
Step 4: Click Jailbreak.
Step 5: On the options menu, ensure “Install Cydia” is checked, and click next.
Step 6: Once your device is back on your Lock screen, unlock it run Cydia. Congratulations, your A4 or below device is now jailbroken using the iOS 5.1.1 untether.
As always, we recommend you watch the video to get a good grasp of the entire process, especially if you’re new to jailbreaking. Which method did you use to jailbreak your device? The traditional method, or the non-DFU method?

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AllThingsD's Ina Fried caught up with Apple's Phil Schiller after the introduction of the iPhone 5 this afternoon. She asked him about a number of new technologies that did -- and didn't -- make it into the company's new flagship phone.

   It’s not clear that NFC is the solution to any current problem, Schiller said. "Passbook does the kinds of things customers need today."

As for wireless charging, Schiller notes that the wireless charging systems still have to be plugged into the wall, so it’s not clear how much convenience they add. The widely-adopted USB cord, meanwhile, can charge in wall outlets, computers and even on airplanes, he said.

"Having to create another device you have to plug into the wall is actually, for most situations, more complicated," Schiller said.Fried also spoke to Schiller about the new Lightning connector. He noted that it wasn't possible to make devices any thinner with the existing 30-pin Dock Connector, though the company doesn't take changing the plug -- which had been around for 9 years -- lightly. "This is the new connector for many years to come," Schiller explained.




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One of the highlighted features of the iPhone 5 during today's media event was a new Panorama mode for stitching together multiple photos to create a single large panoramic image up to 28 megapixels in size.  As rumored yesterday, the feature is also included on the new fifth-generation iPod touch.
 

iSight camera specs for iPhone 5 (left) and iPhone 4S (right)
According to Apple's iPhone model comparison page, iPhone 4S users will not be left out of this feature addition, with the spec comparison listing "Panorama" as one of the features of the iSight camera on both the iPhone 4S and 5.  The feature will not be available with the lower-quality rear camera found on the iPhone 4.
 
Update 1:58 PM: The iOS 6 golden master released to developers today does indeed enable Panorama mode on the iPhone 4S.
 

(Thanks, Alec!)


 

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AT&T has verified to MacRumors that customers currently holding unlimited data plans will be able to keep those plans when upgrading to the iPhone 5, and will now get 5GB of data before being throttled. On 3G smartphones, users would get throttled after 3GB of transferred per month.

Additionally, unlike Verizon, which is no longer offering unlimited data customers discounted pricing on new handsets -- even with a new, two-year contract -- AT&T will honor its subsidized pricing policies even for its customers with unlimited data plans.

However, AT&T customers who aren't using the company's new Mobile Share plans will not be able to use FaceTime over Cellular.

AT&T customers who are eligible for an upgrade can order an iPhone 5 16GB for $199 beginning on Friday through the Apple Online Store or att.com/iphone. Users can see if they're eligible for an upgrade by checking AT&T's upgrade eligibility checker.


 

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