Author Topic: Developer Zer0xFF is working on an OpenGL ES implementation for hacked PS4s  (Read 357 times)

SMMobiles

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This implementation is still in the works, but the full project has been open-sourced so anyone can pick it up.Zer0xFF is a scene developer who recently shared a blog post where he explains in details how he managed to reverse engineer a bunch of Sony libraries to work on an OpenGL ES implementation for the Playstation 4. The project is still a work-in-progress, but after explaining his process with what works and what doesn't, he has decided to make his work open source for other developers to pick it up. Hopefully, someone will be able to finish what he's started.  "I don't know how much more work is needed to get it to work, however as it stands though, Context creation and shaders are the only visible issues."Other open source PS4 SDKs exist, but in a low amount, and with no support for graphics nor controller support. These SDKs are often just used to create binary payloads. However, several official Sony SDKs have been leaked and used to create homebrews, although if yo...

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